![]() If you’re already using the Crashlytics NDK SDK, switching to the Breakpad symbol file is a breeze, just add symbolGenerator to your adle. Take a look at the Google Games Developer Summit session that explains this in more detail. With this information, our backend more precisely determines how the frames within your application should be unwound and which symbols - inlined or not - correspond to each frame! Call frame information assists our backend stack unwinding process, minimizing the use of heuristics within application frames that may lead to incorrect stack traces. This information is what differentiates the Breakpad symbol file from our previous symbol file. The key to more accurate stack traces lies within the Call Frame Information that is stored within the debug section of the binaries. The additional debug information within the Breakpad symbol file, in many circumstances, results in a more accurate stack trace than what you’d see in the logcat. ![]() More accurate stack traces, especially within the application frames, lead to faster issue resolutions - there is no doubt about it! That is why we’ve switched our symbol file format to one that is more robust - the Breakpad symbol file. Upon receiving a signal, Crashpad captures the memory space of the crashed application by launching a brand new, healthy process, removing some of the problems of other crash capture approaches such as capturing SIGABRT on Android 10+ devices. One of Crashpad’s core design goals is to reduce the number of system calls inside the handler to just one. The increased reliability of Crashpad lies in its pursuit of minimizing the amount of work done within the signal handler, which ultimately results in a more reliable crash capturing mechanism. Additionally, with Crashpad you no longer have to deal with the inherent complexity of native crash capture and instead you can focus your time on growing your game. ![]() As a result, you can now get access to several additional classes of errors on newer Android versions as well as get more reliable crash reporting on existing Android versions of your app. ![]() To provide you with a more accurate view into the stability of your gaming apps, we’ve made significant changes to Crashlytics’ native crash capture mechanism by adopting Google’s open-source Crashpad library. Read more about these improvements below. And recently we released a number of NDK and Unity features that not only increase the stability of games, but also enable developers using Unreal, Cocos2d, Unity or any other native game engine to get to resolutions quickly and with more confidence. From our very first Crashlytics NDK release back in 2015, our commitment to game developers remains strong. With so much time spent on game development, the last thing any game developer wants to see is a low rating as a result of a buggy game. ![]()
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