Maybe I’m one of the few who loves cream shadows. In fact, I wish I had known they were on sale for $13 on Nordstrom Rack where they’re now just about sold out except for black and brown. Recently I noticed that MAC decreased the number of Paint Pots shades rather substantially, boo. I also bought Antique Diamond, a sparkly silver grey shade. Originally, I bought Painterly, the pale pink nude cream shadow reviewed here, that makes a wonderful base or a nice everyday shade to wear on its own. Time for me to add to my collection of Paint Pots. The Paint Pots are creamy, highly pigmented, long wearing, easy to apply and blend cream shadows that are perfect for my dry lids. The matte shades were lightly creamy to slightly stiffer to work with, and with the stiffer ones, I preferred using a brush to get the initial product out of the jar and then use a fingertip to furiously diffuse the product.MAC had a 20% off sale after Memorial Day for their Select members (all you have to do is sign up, no purchase requirements), and when they added in free shipping, bingo. The matte finish is most consistent in performance and tended to perform better than the shades with some level of shimmer. To the product you're purchasing, or the brand or retailer's website for the most up-to-date ingredient list. Please always check product packaging, if it exists, for the ingredient list applicable Isododecane, Calcium Sodium Borosilicate, Dimethicone, Polyethylene, Hydrogenated Polyisobutene, Quaternium-90 Bentonite, Dimethicone Silylate, Silica, Octyldodecanol, Tocopheryl Acetate, Lecithin, Trihydroxystearin, Copernicia Cerifera (Carnauba) WaxCera CarnaubaCire De Carnauba, Propylene Carbonate, Triethoxycaprylylsilane, Tin Oxide, Calcium Aluminum Borosilicate, Pentaerythrityl Tetra-Di-T-Butyl Hydroxyhydrocinnamate, ĭisclaimer: Ingredient lists are as available by the brand (or retailer)Īt the time of publishing. (Plus, it is rare that products actually go as long as 12, let alone 16, hours without some sign(s) of wear.) I don't recall this product having a specific, 24-hour wear claim before (and my prior reviews don't mention it, just that it was "long-wearing"), so ratings did change for certain shades as a result.īrowse all of our MAC Pro Longwear Paint Pot swatches. With 24-hour wear claims like this, I wear for as long as I'm awake, but I don't want to sleep in makeup, so I extrapolate based on the state of it at 16-hours. The wear of the shimmer shades was shorter, too, and there was often a bit of creasing within 10 hours of wear. I didn't find that they applied any better using brushes over fingertips or vice versa. They were best applied in thin layers and built up, but the results were inconsistent and varied a lot between shades. The shimmery finish, particularly more pearlescent/metallic, were significantly more emollient than the matte shades, and this led to sheerer coverage that often applied unevenly and was difficult to apply with precision. The matte shades were typically semi-opaque to opaque in coverage and longer-wearing-12 to 14 hours before showing a bit of fading-but were varying degrees of blendable (related to how creamy the initial texture was). The matte shades were lightly creamy to slightly stiffer to work with, and with the stiffer ones, I preferred using a brush to get the initial product out of the jar and then use a fingertip to furiously diffuse the product. The formula is supposed to be "highly pigmented, long-wearing, blendable" and can be used as either an "eye primer" or as a "cream shadow." The brand says it's supposed to wear for "24 hours" without flaking or creasing.
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Eridian weapons have become E-Tech weapons with generally larger magazines and better power, while bars of eridium itself can be found anywhere and is responsible for upgrading capacities for ammo, bank slots, and backpack space. Shields can disperse energy fields, charge anti-shield shots, and cause backfire elemental damage if an enemy attempts to strike you. Grenades now have different fuse times and some can spawn child grenades for a second impact. Various items have been given enhancements as well. Missions now also have optional objectives for additional rewards and sometimes allow you to choose between different rewards given by different NPCs. Menu interfaces pop up and switch between panels faster, while any side quests that you haven’t initiated yet are shown in the mission log, reducing the time it takes to discover them and making all of the content available upfront. Any ammo drops and cash automatically magnetize to your location when you’re near them. Weapon swaps and overall movement feel roughly twenty per cent faster, while enemies dodge and roll away from your gunfire more frequently, leading to more intense firefights. Better yet, you can customize the color palette and head of your character to disguish yourself from other players of the same class, and earn additional skins as loot drops and rewards from challenges.Īlso immediately noticeable is the increase in speed. The best additions are the Assassin and Gunzerker-the former can deceive people with a clone and snipe bandits with ease like Mordecai, while the latter is a tank like Brick but can wield two guns at the same time and regenerate health while he’s pumping robots full of holes. The Siren has changed in name but has a different Phaselock ability that effectively places enemies in stasis. The Commando upgrades the Soldier’s turret with the ability to reclaim it for reduced cooldown, shoot it long distances, and turn it into shield. That said, nearly every facet of the game has been enhanced, most notably the four new classes that essentially tweaks the original four. Combat is still about finding cover, looking for headshots to land critical hits, using the most effective element guns, and hurling a grenade every now and then for crowd control. The core gameplay doesn’t bend over backwards changing its Diablo-inspired mechanics: explore an area, shoot guns at enemies until their shields and health run to zero, find loot off their corpses and in chests, use your class’s special ability at opportune moments, gain experience and skill points, return to home base to sell off excess inventory, rinse and repeat. If all this sounds like the first Borderlands, that’s because it rightfully is. A handful of new personalities join the fray as well, in a plot with several notable twists and turns, but let’s not spoil them. Along the way, you’ll catch up with the first four Vault Hunters who act as NPCs and occasional partners, learning about their fight to bring Handsome Jack to justice, and you’ll come across familiar quest-giving friends like Scooter, Zed, Marcus, Moxxi, and Claptrap. The Guardian Angel from the first game soon contacts you, wishing to aid in your quest to save Pandora and settle a now very personal vendetta. On the upside, this once-in-a-lifetime opportunity catches the eye of four new badass Vault Hunters (plus a fifth, once the Mechromancer DLC is released in October) But not long after you’ve chosen one of them and are introduced in the opening cut-scene does Handsome Jack blow up the train you’ve infiltrated and leaves you for dead in a tundra. Thus begins his egotistic ascent, including an orbiting base shaped like the letter ‘H’ and general wanton destruction and oppression of the settlers on Pandora. After the four original Vault Hunters opened The Vault on the inhospitable planet of Pandora, an arrogant man named Handsome Jack has stolen all the credit for their work, seized control of the Hyperion corporation, and discovered the whereabouts of another Vault. This type of AI would learn that the movement of these documents is not something that should raise alarms. Having AI flag all of those documents as suspicious is useless. In government agencies, however, that type of document is common. That may be fine in an organization that does not deal with a lot of confidential information. "What we're starting to use machine learning for is actually to learn about the environment we're in and understand it and then deploy self-learning models just for that environment or just for that machine or just for that user."Ī common example of this is using AI to flag and report on all files that have the word 'confidential' in them. "If I want to get to 100 percent I need to adapt each and every environment that I'm in," said Chien. Because no two organizations are identical, their cybersecurity needs and cybersecurity strategy will also be different. The third use case is what Symantec calls 'adaptive security'. It's just going to tell you, you need to investigate because something's happening in your whole environment." It can maybe pinpoint that there were some suspicious things on this machine and, over here, it saw this little behavior.but just broadly. "It just tells you if something bad is happening in your environment. "We have something called targeted attack analytics, which is basically using machine learning that is able to correlate across all of these control points," said Chien. It is still focused on reducing false positives and filtering out unnecessary alerts, and other distractions that hamper cyber security teams' effectiveness. Some organizations are turning to AI, not so much to completely solve their problems (yet), but rather to shore up the defenses."Įven though AI and machine learning (ML) have been used for years to reduce the noise from myriad cybersecurity tools and platforms, at first glance the cutting edge of AI has not progressed very far from this seemingly basic functionality. With such ever-increasing threats, organizations need help. "The numbers are staggering - Cisco alone reported that, in 2018, they blocked seven trillion threats on behalf of their customers. "In the Internet Age, with hackers' ability to commit theft or cause harm remotely, shielding assets and operations from those who intend harm has become more difficult than ever," the report states. This ebook, based on the latest ZDNet / TechRepublic special feature, explores how organizations must adapt their security techniques, strengthen end-user training, and embrace new technologies like AI- and ML-powered defenses. Special report: Cybersecurity: Let's get tactical (free PDF) 3.CBD gummies for back pain Green Gorilla CBD Gummies Reviews I didn t expect it to have a greater effect this time Of course, Venerable God of Light won t know full spectrum CBD gummies 50mg about the hidden feelings, but he saw that none of the disciples sent by Lin Xi were wearing special equipment, so he was Green Gorilla CBD Gummies Reviews still full of confidence in his subordinates Seeing that Venerable Shengguang insisted on fighting against thousands of people, Lin Xi didn t insist, just secretly told those disciples to be a little merciful, and don t win too much.Chapter 214 Green Gorilla CBD Gummies Reviews The battle between the gods of the Five Elements Luoshenfang is also CBD cbn thc gummies Green Gorilla CBD Gummies Reviews organized, but in Lin Xi s opinion, it is not much different from the battle formations between ordinary people, and they are also good at melee combat.Similar magician gods who are good at long range attacks Green Gorilla CBD Gummies Reviews are behind.On the other hand, the disciples of Tiandao Sect were like a nest of mice, rushing towards each other without broad spectrum CBD gummies 2000 mg any rules and regulations, and their own people do CBD gummies work for back pain blocking their own way can be seen everywhere. Xiaobing glanced at Yuna silently, then sat on the beehive and froze, leaving the water on her body untreated.With Yuna s exquisite mind, of course, you can see Xiao Bing s current mood, and he has expressed his love for Xiao Bai so directly before, so it is reasonable to have such Green Gorilla CBD Gummies Reviews a performance at this time.What, got hit Yuna said with a smile as she walked to Xiaobing.Xiao Bing didn t even look up, she didn t know what she was Green Gorilla CBD Gummies Reviews thinking.Hehe, I know that you are unwilling to be defeated, do you want to win back Yuna expressed the little girl s unique matchmaker complex I am very optimistic about you, you will have time to contact Xiaobai in the Green Gorilla CBD Gummies Reviews future, as long as you She has great strength, are you afraid that she can fly away Xiaobing CBD gummies for energy and pain Green Gorilla CBD Gummies Reviews raised his head, and hope flashed in his eyes, but after a while he lowered his head again and said in a low voice, She can do it without changing her original shape. 2.just CBD gummies for pain Green Gorilla CBD Gummies Reviews The middle level Green Gorilla CBD Gummies Reviews god saw that Lin Xi used martial skills to decipher his attack, and he immediately knew how to deal with it.He saw all kinds of magic flashing with various spectrum CBD gummies colors rushing towards Lin Xi like a tsunami.In the battle of these gods, skill is the most useless, because the powerful power they have is enough to make them perform overwhelming attacks, and no matter how superb the skills are, there is no chance to display them in such a gapless attack.Therefore, when Lin Xi was surrounded by those magic spells, the middle level god even accelerated the speed of casting spells.To deal with skillful opponents, they should use absolute power to CBD gummies victoria tx suppress them, so that they had no chance to use tricks until they were bombed to scum Looking at the swarming magic, Lin Xi was not worried.His consciousness could clearly feel the power of these magics, which was not enough to cause him any harm. Sure enough, it s a good baby Lin Xi used enough real energy to put his palm on Wanzai Xuanbing, still feeling the slightest chill.You must know that he is now in the Nascent Soul stage, and the depth and solidity of his true essence has reached an unprecedented lux CBD gummies reviews level.Even just touching it will make him feel chills.How powerful would it be if it was made into a magic weapon At the moment, Lin Xiyun used Feijian to cut off the ordinary ice cubes on the Wanzai Xuanbing, and then used his magic power to stuff the whole house sized Wanzai Xuanbing into the Qiankun bag.Originally, Lin Xi didn t plan to pick all the ice lotus flowers, but now it seems that the ice lotus flowers are attached to Wanzai Xuanbing.If Wanzai Xuanbing is taken away by himself, then these ice lotus flowers will slow down in a few years. I review all of my lists every day, because it is so easy. I don't have to worry about things not appearing because I don't have the view setup properly. I can quickly swipe through my 9 lists and see everything. In contrast, Reminders just shows all of your tasks all the time. The Project view, Context view etc all show or hide tasks in different ways. It is really easy to hide tasks inadvertently because you are not looking in the right type of view. It is a really complex app that I think gets in the way of actually getting things done. There are nested folders, perspectives, etc. There are different filters, Next Actions, Available, Remaining. For every task you have to set two fields, the Project and the Context. After a couple of weeks of using this as my GTD system, I now realize how much friction is built into the Omnifocus apps. I created 9, Projects, Calls, Home, Office, etc. The key feature is that you can create different lists. I then decided to give the Apple Reminders app a more serious try to see if it can be my trusted system. I recently re-read the GTD book and Allen talks about having simple lists, a list of projects, a list of Errands etc. I played around with it, but still stuck to my investment in Omnifocus. I was intrigued when Apple came out with Reminders on iOS in 2011, especially the location based reminders. Even though I was really good at using it, I always felt a certain unease with the complexity. The learning curve was steep, but I became a master. For years I have used the Omnifocus apps on my Mac and iPhone. You had to drop the logs before you could burn them. Only the logs of normal trees could be burnt, and you could burn logs anywhere, even banks. In very early days, player had to use the axe on a tree to cut it, requiring a lot of clicks. Excess logs would be automatically dropped on the ground. However, you could continue to cut logs with a full inventory. Unlike RuneScape 2, in RuneScape Classic, chopping trees took more time, as you could 'slip and fall' and failed to cut the tree and had to try to cut it again. Free-to-play players could still only chop regular trees, though. However, Jagex later updated the game and introduced many more trees once they created the Fletching skill. When members were introduced into the game, oak trees were added. Initially in RuneScape Classic, the only way to train Woodcutting was with regular trees, and the only tool available was the bronze axe. After many suggestions and complaints by those who missed the opportunity to sign, Mod Stevew added a new sticky thread to the Forum Feedback forum for others to sign, provided their account was a RuneScape Classic account. Although the forums were closed down, there was a thread running in the RuneScape Forums for those who wished to sign if they wanted to keep on using the forums. On the 27th of November 2007, Jagex made the decision to close down the RuneScape Classic forums for non- RuneScape Classic players. The only way to access the servers was from logging into RuneScape Classic during the opening weeks. However, RuneScape Classic was then discontinued in 2011 no new members were able to gain access to the servers until RuneScape's 15th anniversary in January 2016. After the first re-opening of Classic, Jagex decided to re-open the servers to members, old and new every six months. Jagex had since occasionally re-opened RuneScape Classic to members only with an update on the 11th of November 2009. On the 15 of January 2006, players who had logged into Classic during the 4th of August 2005 and the 15th of January 2006 could access and play RuneScape Classic. There were numerous reasons why-one being the cost of running the Classic servers. The same user account was used for all three games ( RuneScape Classic, Old School RuneScape and RuneScape 3), but items, skills and progress on each were separate. Although it received little attention in regards to support, such as content, it still received minor bug-fixes found within the game. RuneScape Classic was still open to those who had access. On the 4th of August 2005, Jagex stopped and closed down the free version of RuneScape Classic and so it remained the same. RuneScape 2 was then the live version of the game. RuneScape Classic was then replaced by RuneScape 2 on the 29th of March 2004. On the 27th of February 2002, the members expansion was released. After great success, on the 4th of January 2001, RuneScape (known as RuneScape Classic today) was opened to everyone. Later that year, Andrew Gower, Paul Gower and Constant Tedder formed the company, Jagex. Although never officially released, Andrew Gower re-wrote it and opened a beta the beta was open for one week before removing. DeviousMud was created using Java and 2D graphics. DeviousMUD (the first original name of RuneScape) is the forerunner of RuneScape Classic, created by Andrew Gower (one of the founders of Jagex) in 1998. Barring that, I'm not hopeful for its future.'Well I had been talking to my son, Stefan and everyone at the company about starting our own toy company for a long time. I'll be keeping an eye on Bleeding Edge to see what other bizarre character designs they cook up, but it'd take a huge overhaul of the combat to get me back on board. It's clear that Ninja Theory has plans to stick with Bleeding Edge: The official website already lists a new fighter (a dolphin in a mechanized water tank named Mekko) and art for an additional map. It was easy to find matches during launch week, but that could change as the weeks go on. Things might be different if Bleeding Edge were free-to-play, but it's $30 on Steam if you're not an Xbox Game Pass subscriber. I just have a hard time imagining Bleeding Edge becoming anyone's 'main' game when there are lots of games that are more fun, engaging, and already have millions of invested players. New players might have a hard time playing a squishy support that can't fight back, but anyone with a hero game under their belt can read a fighter's description and quickly recognize the role. The bright side of Bleeding Edge's simplicity is accessibility. The game suggests playing with a controller, though I had a way better time with the precise camera movement my mouse allowed. The PC version ran well for me, at least, but there's currently an 60 fps cap that Ninja Theory is working to lift. It'd take a huge overhaul of the combat to get me back on board Playing with friends on mics is more appealing, but my friend groups are much more likely to gravitate to a deeper game with more opportunities for our individual skills to shine. I can feel my fun waning a few dozen matches in as I've learned the ins and outs of each fighter. Without an expansive metagame or fun combat, Bleeding Edge gets boring fast. I'm no stranger to the long history of MOBAs lifting from each other, but some of Bleeding Edge's are so recognizable it's uncomfortable, and that's especially disappointing when the characters are otherwise so original and cool. There's also Gizmo, a damage hero that summons a pink mech with machine guns as one of her ultimates in a similar fashion to D.Va. The towering strongman cycles between stances that boost speed or heals teammates around him (except the colors are swapped so that yellow is for speed and green is health, so it's totally different). The most noticeable culprit is Makutu, a tank character with suspiciously similar skills to Overwatch's Lúcio. There's no reason to split up, so every fight is two clashing blobs of color and particle effects.Īnd as much as I enjoy the look of Bleeding Edge's roster, some abilities are so much like Overwatch's that it's distracting. It's no different from a basic right-click attack in a MOBA, but Bleeding Edge is missing the deep item building and coordination that adds meaning to a teamfight in Dota 2. I can sense faint echoes of DmC in Daemon's beautiful sword strikes and Makutu's satisfying uppercut, but the fighting system is more-or-less mashing mashing left-click while waiting for abilities to come off cooldowns. Some character abilities, like Buttercup's reeling chain, can combo with these hazards by tossing enemies straight into danger.īleeding Edge's melee combat should be its centerpiece, but it's pretty dull. If you're not careful, you could get run over by a train, blown up by rockets, or zapped by electric traps. There's no reason to split up, so every fight is two clashing blobs of color and particle effects.īoth modes are made a little more exciting thanks to environmental hazards that flank key objective sites. I wish I could choose to only play the objective mode since everyone at least sticks together there, but it's completely random. There's a pretty good ping mechanic that I often used to rally the troops, but many wouldn't listen or notice. Everyone would branch off to different corners of the map and get trounced by tanks. When I was playing alone, it was noticeably harder to get teammates on the same page. Here you can see all the connections, queries and last activity time for each connection, so it should be easy to see if there are any hanging connections. Amazon Relational Database Services (RDS) is a managed database service that runs on familiar. | query_start | state_change | waiting | state |. Template1 => select * from pg_stat_activity ĭatid | datname |. To actually make sure that everything is OK with connections handling, run the following query: Each instance runs a flask application with several threads, so they can easily consume around 20 connections. In my case the higher connection consumption was not something unexpected, the Elastic Beanstalk scaled the application to 6 EC2 instances under load. So I decided to change the instance type to db.t2.small, it costs twice more, but it has 2GB RAM and default max_connections value is 60. once done - go to the db instance settings (Modify action) and set the new parameter group.īut for me it seems to be dangerous solution to use in production, because more connections will consume more memory and instead of connection limit errors you can end up with out of memory errors.using the default group as parent and then edit the max_connection value.The default value can be changed this way: The db.t1.micro instance has 1GB memory, and calculation like 1024*1024*1024/31457280 gives around 36, while actually it is 26. The max_connection setting can also be found in the RDS UI, under “Parameter Groups”, but the value there is set as, so it is complex to be sure about the actual value. That means we used 25 connections (22 + 3 reserved) out of 26. So we have 26 max connections and, as stated in comments (thanks, Johannes Schickling), there are also 3 connections reserved to superuser.
Find an example below: Downloading files $/my-file. However, if you want to download a zip file from a server, you can use the action. Please find more information about the Downloadable Components in our User Guide: Your installer will then provide a component selection screen like this one. 1.This means that elements of the application that are not always used can be made downloadable to decrease an installer's size. To enable it, you will need to set the project property as follows: . InstallBuilder provides the ability to configure some or all of the available components to be separate, downloadable content instead of being embedded in the installer.Unfortunately, it is not possible to download zip files using the downloadable components, they have to be with the same format that InstallBuilder generated them. Hi, I dont want to prompt users for a set of components to install, but rather present parameters that they chose/enter, and based on their input, install a component. InstallBuilder provides a component selection page, which is disabled by default. Users/baopham/Desktop/TA8/Tooth Atlas 8.app Whether or not the component is selected. If 0, then it will automatically be calculated based on the size of the packed files. Required disk space in the target system. More often, you would conditionally include or exclude the component in the parent componentâs JSX. Whether component should be downloadable. Maybe I'm not specifying where to download the file to.Ä«asically, I just want to download a zip file into the AssetBundles component and unzip it at PostInstallationActions, but it's not being downloaded now: In practice, returning null from a component isnât common because it might surprise a developer trying to render it. I'm trying to setup my installer with a downloadable component, but after hours trying to read the instructions, I don't know what I'm doing wrong that it is not working. |
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