![]() ![]() Barring that, I'm not hopeful for its future.'Well I had been talking to my son, Stefan and everyone at the company about starting our own toy company for a long time. I'll be keeping an eye on Bleeding Edge to see what other bizarre character designs they cook up, but it'd take a huge overhaul of the combat to get me back on board. It's clear that Ninja Theory has plans to stick with Bleeding Edge: The official website already lists a new fighter (a dolphin in a mechanized water tank named Mekko) and art for an additional map. It was easy to find matches during launch week, but that could change as the weeks go on. Things might be different if Bleeding Edge were free-to-play, but it's $30 on Steam if you're not an Xbox Game Pass subscriber. I just have a hard time imagining Bleeding Edge becoming anyone's 'main' game when there are lots of games that are more fun, engaging, and already have millions of invested players. New players might have a hard time playing a squishy support that can't fight back, but anyone with a hero game under their belt can read a fighter's description and quickly recognize the role. The bright side of Bleeding Edge's simplicity is accessibility. The game suggests playing with a controller, though I had a way better time with the precise camera movement my mouse allowed. The PC version ran well for me, at least, but there's currently an 60 fps cap that Ninja Theory is working to lift. It'd take a huge overhaul of the combat to get me back on board Playing with friends on mics is more appealing, but my friend groups are much more likely to gravitate to a deeper game with more opportunities for our individual skills to shine. I can feel my fun waning a few dozen matches in as I've learned the ins and outs of each fighter. Without an expansive metagame or fun combat, Bleeding Edge gets boring fast. I'm no stranger to the long history of MOBAs lifting from each other, but some of Bleeding Edge's are so recognizable it's uncomfortable, and that's especially disappointing when the characters are otherwise so original and cool. There's also Gizmo, a damage hero that summons a pink mech with machine guns as one of her ultimates in a similar fashion to D.Va. The towering strongman cycles between stances that boost speed or heals teammates around him (except the colors are swapped so that yellow is for speed and green is health, so it's totally different). The most noticeable culprit is Makutu, a tank character with suspiciously similar skills to Overwatch's Lúcio. There's no reason to split up, so every fight is two clashing blobs of color and particle effects.Īnd as much as I enjoy the look of Bleeding Edge's roster, some abilities are so much like Overwatch's that it's distracting. It's no different from a basic right-click attack in a MOBA, but Bleeding Edge is missing the deep item building and coordination that adds meaning to a teamfight in Dota 2. I can sense faint echoes of DmC in Daemon's beautiful sword strikes and Makutu's satisfying uppercut, but the fighting system is more-or-less mashing mashing left-click while waiting for abilities to come off cooldowns. Some character abilities, like Buttercup's reeling chain, can combo with these hazards by tossing enemies straight into danger.īleeding Edge's melee combat should be its centerpiece, but it's pretty dull. If you're not careful, you could get run over by a train, blown up by rockets, or zapped by electric traps. There's no reason to split up, so every fight is two clashing blobs of color and particle effects.īoth modes are made a little more exciting thanks to environmental hazards that flank key objective sites. I wish I could choose to only play the objective mode since everyone at least sticks together there, but it's completely random. There's a pretty good ping mechanic that I often used to rally the troops, but many wouldn't listen or notice. Everyone would branch off to different corners of the map and get trounced by tanks. ![]() When I was playing alone, it was noticeably harder to get teammates on the same page. ![]()
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